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Learn RPGs in GameMaker: Studio Build and Design Role Playing Games

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. UsingLearn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application a...

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Bobby Fischer for Beginners: The Most Famous Chess Player Explained

Everything you always wanted to know about world chess champion Bobby Fischer, complete with easily accessible examples of his chess playing style, in one compact and very readable volume. His youth in Brooklyn, his astonishing career, his many conflicts, his girlfriends and his tragic death in exile in Iceland in 2008: it is all there. You don?t need to be an accomplished chess player to be thrilled by the triumph and the tragedy of...

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The Role-Playing Society : Essays on the Cultural Influence of RPGs

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made ...

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Deadlands Reloaded Marshal's Handbook

There s Hell on the High Plains, amigo! The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West s most-read tabloid claims there s something more sinister stalking the frontier s lonely plains: Monsters. Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered t...

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Mostly Codeless Game Development: New School Game Engines

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly CodelessGame Developmentempowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game...

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Traveller: Reft Sector

Continuing the exploration of the Third Imperium, Reft Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Reft Sector is a true wilderness, with opportunities abounding for lucky or skilled Travellers - or those on the run from more civilised space. With a complete history and every subsector and planet covered, Reft Sector opens fresh ground for Traveller players, allowing them t...

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Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In M...

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Transforming Gaming and Computer Simulation Technologies Across Industries

In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industr...

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The Story of the ZX Spectrum in Pixels

The Story of the ZX Spectrum in Pixels', is a 236 page, high quality book that celebrates the Sir Clive Sinclair's ZX Spectrum computer. There are over 75 games remembered via double page spreads, each with a review and accompanying artwork. The book also boasts over 20 memoirs from those who wrote the games for the Sinclair machine including one from Rick Dickinson who designed all the Sinclair computers. A great item to any gamer's...